Archive for December, 2007

Audience Interactivity in Cinema, Games, Theatre and TV

in lONdon, the light is on and somebody is home.

Interactivity is a buzzword across all visual media at the moment with new technologies providing opportunities to involve audiences in the creation and production of multi-platform narratives that enter their lives as never before. So, what does interactivity mean and is increased interactivity entirely desirable?
How can you use these new tools to your advantage and the advantage of your work?
This special industry panel event will include film makers, theorists and exhibitors of work in film and video, computer games, theatre and television that has an ‘interactive’ edge or agenda so that we can explore what the term means for different media and whether it is a new phenomenon or an age-old phenomenon in different guises. We will explore whether ‘increased’ interactivity is an advance over more ‘passive’ audience involvement and to what extent the traditional boundaries between cinema, computer games, theatre and television are now breaking down.
Continue reading ‘Audience Interactivity in Cinema, Games, Theatre and TV’

Situated technologies! not only GPS.

Situated technologies‘ is rather more human than ‘locative media’. Situated technologies not only know where we are, but also reach for what we are doing, and potentially, even how we are feeling.

The Situated Technologies Pamphlet series explores the implications of ubiquitous computing for architecture and urbanism: How is our experience of the city and the choices we make in it affected by mobile communications, pervasive media, ambient informatics, and other “situated” technologies? Continue reading ‘Situated technologies! not only GPS.’

The communicability of experience

Walter Benjamin, “Der Erzähler” (The Storyteller)

The storyteller does not try to convey dry, impersonal information; he sinks the story into his own life, in order to bring it out of him again. Story-telling itself is not a liberal art, but a craft. The great story is therefore a carefully crafted thing, the “precious product of a long chain of causes similar to one another”. It takes time, a lot of time, to create such a story; and this is why story-telling is dying out. Continue reading ‘The communicability of experience’

Non-lieux


wandering, blogging about :


offer an alternative to the constructed history from the fetishisation of forms.



從形式拜物化的現況,提供一個替換的選擇。

 

December 2007
M T W T F S S
« Nov   Jan »
 12
3456789
10111213141516
17181920212223
24252627282930
31