Archive for the 'interactivity' Category

Talk in “Mobile-Immobile”

In the «Journée d’étude n°1, “Mobile-Immobile”», Université Paris 8, salle A1-172, de 9h30 à 18h30.

I will share and talk about my recent research :

Day of the Figurines de Blast Theory-Une illustration du théâtre techno-nomad comme reflet de la situation post-dramatique

Day of the Figurines by Blast Theory : an illustration of techno-nomad theater as a reflection of a post-dramatic situation.


©http://www.blasttheory.co.uk

Day of the Figurines, qui est un jeu de société multi-joueurs massif. Dans ce jeu, les joueurs participent à distance en envoyant et recevant des messages SMS avec leurs téléphones portables depuis n’importe quel endroit. Je tiens à montrer comment ce travail s’inscrit dans le thème Mobile-Immobile à plusieurs titres : science cognitive, anthropologique, sociologique et artistique avec une perspective du dispositif de théâtre.

Audience Interactivity in Cinema, Games, Theatre and TV

in lONdon, the light is on and somebody is home.

Interactivity is a buzzword across all visual media at the moment with new technologies providing opportunities to involve audiences in the creation and production of multi-platform narratives that enter their lives as never before. So, what does interactivity mean and is increased interactivity entirely desirable?
How can you use these new tools to your advantage and the advantage of your work?
This special industry panel event will include film makers, theorists and exhibitors of work in film and video, computer games, theatre and television that has an ‘interactive’ edge or agenda so that we can explore what the term means for different media and whether it is a new phenomenon or an age-old phenomenon in different guises. We will explore whether ‘increased’ interactivity is an advance over more ‘passive’ audience involvement and to what extent the traditional boundaries between cinema, computer games, theatre and television are now breaking down.
Continue reading ‘Audience Interactivity in Cinema, Games, Theatre and TV’

The communicability of experience

Walter Benjamin, “Der Erzähler” (The Storyteller)

The storyteller does not try to convey dry, impersonal information; he sinks the story into his own life, in order to bring it out of him again. Story-telling itself is not a liberal art, but a craft. The great story is therefore a carefully crafted thing, the “precious product of a long chain of causes similar to one another”. It takes time, a lot of time, to create such a story; and this is why story-telling is dying out. Continue reading ‘The communicability of experience’

互動之間 – 談觀眾的主動參與收授

這是在對互動性(數位)藝術的重新思考這篇短文後,對互動美學史料的補充。互動性(數位)藝術的基因祖譜是較接近表演藝術的…

對作品與觀眾參與意義的思考,我們可以以德國戲劇家與詩人布萊希特 (Bertolt Brecht) 所發展的「史詩劇場」作為源頭,布萊希特反對「戲劇」(dramatic)劇場,他認為舊劇場已經完全失去作用,因為它把觀眾貶低到完全被動的地位。

舊有的劇場中所呈現的事件都固定不變的,觀眾只能在催眠而不敏於思考的方式下觀看戲劇,也不能「生產地」參與舞台上的行動。因此,布萊希特致力於實驗出一個觀眾可以積極參與其中的新劇場,在他心目中理想的劇場裡,有兩個很個重要的詞語,就是歷史化(Historification)及離異(Alienation,或譯成奇異化(verfremdungseffekt)。
舊日的劇場手法是以今日的類型來呈現歷史材料,而布萊希特認為劇作家應該強調過去性(pastness),摒除眼前的事件,劇作家亦應該使得觀眾興起一種念頭:假如自己置身劇中的情境,一定有所作為,觀眾進一步會領悟:事物已不復往昔,但是在目前的社會中仍有改革的可能。另外,劇作家尚可用其他方法使得事物狀若奇異,他可以故意讓觀眾注意到劇中的偽裝性質,但觀眾絕對不能將舞台上所見和現實混淆不分,相反地,他們一定要視劇本為對生活的批評,觀賞之餘還須加以評斷。「離異」並非意味觀眾不應將感情投入人物和行動,但這種感情的作用一定要是整體批評性反應的一部份。

(詳情請續讀 http://blog.yam.com/mktheatre/article/5851387)

法國新浪潮電影導演高達 (Jean-Luc Godard) 運用布萊希特的劇場理論轉化成他的電影創作的實踐。 Continue reading ‘互動之間 – 談觀眾的主動參與收授’

Before being interactive…

Before being interactive… What are active/passive aesthetic senses in all kinds of interactions in different artistic forms ?

« Comment ça va ? » (How Is It Going?)
Jean-Luc Godard, 1976.

un film
entre
l’actif
et
le passif

- And what is unseen is what directs.
- What’s that?
- Well, it’s the look.
- That’s obvious!
- Yes, but there is something that’s not obvious about that.
- I don’t know we have to imagine something
In short it was cancer and we had it first we didn’t say so because we didn’t know.
we didn’t know because we didn’t want to.
we didn’t want to because we couldn’t.
we couldn’t because we didn’t show.
we didn’t show because we didn’t want to.

Continue reading ‘Before being interactive…’

Spime

Spime is a neologism for a currently-theoretical object that can be tracked through space and time throughout the lifetime of the object. The name “spime” for this concept was coined by science fiction author Bruce Sterling.

Internet of things, spy chips, everyware, digital media, ubiquitous computing, pervasive computing, etc. Think about it as things, objects not networks. Continue reading ‘Spime’

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wandering, blogging about :


offer an alternative to the constructed history from the fetishisation of forms.



從形式拜物化的現況,提供一個替換的選擇。

 

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